Showing posts with label lore. Show all posts
Showing posts with label lore. Show all posts

Friday, 6 March 2015

World Building: History and Lore


Greetings Readers!
Almost to the end of world building. Though character design still remains that this still the end of world building.  This post will be split in to two sections. Ways of presenting lore and history and constructing fictional lore and history. Im doing it in that order because that is how I approached it.

Now as my friend highlight in the previous post in his sections outlining history, tradition and religion (go back to refresh ourselves if u need to) and summed up in this quote:

“History is the backbone of our very society! And the kidneys! And the liver too if I were to wager.” This quote from Bartholomew Oobleck in Rooster Teeth’s series ‘RWBY’ perfectly sums up the importance of our history and ancestry

As important as it is how one does express this history and lore? For this Im going to take a page form one of media that does this well. GAMES. Tv and fill does it too but I think the interactive nature of games just edges it out ahead. Anyway tangent over. Games are able to show off lore and history of a games world in various ways, mainly though NPC conversation (which many people do not bother with), in game collectables (like books, or items that have information attached or sound bites/ audio logs) and parts of the actually story. Some franchises dispense the lore outside of the games though graphic novels and books. (But more on that later). Franchises that do this well are ones with multiple entries (main and spin off) are derived from books and are not necessarily story driven. Games in my experience that do this well are of course the Elder scrolls series*, the Jak and Dexter series, the pokemon franchise, The Witcher series, The kingdom hearts series, the final fantasy series and a few more.  All these games overtly or covertly display aspects of that universes history and mysteries that may get to explore. On many occasions a single mystery or story can span multiple entries in a series and may never be answered or explored. That’s part of the fun and intrigue. Then some people compile the information on wikis for others to read.

Me saying all this doesn’t really help unless any of us decide to create a visual interactive medium such as a game. However in a written story things become an art in its self. Though I haven’t gotten in the point in my own work as of the time of writing this post, I have thought of the ways to which lore can be shown. Much like the NPCs in a game, DIALOUGE is going to be the most used thing. Readers will have to go by what you want to show and tell them. In the case of my book, on many occasions my characters look to tombs, their reading of information is imparted to readers that way. One favoured technique for showing the past is rather basic and expected, FLASH BACKS. Telling events of the past. Another ways of showing history and lore is having a separate book for it. I know that sounds cheap and extra work. But I realized that books that are just about the world is very easy to do considering that is what you start writing while world building.

Now as for constructing history and lore…..this is where things may get incoherent from my end. Perhaps talking about this in respects to my own work would be helpful.  With completely fictional work, once can start with the very beginning of the world’s birth. Whether from a big bang or sculpted by the hands of gods. Or not start from here. The best place is to start working on the events that actually happen in the story you are writing first then work backwards. Any wars/ conflicts, holidays, ceremonies, traumatic social economical events (if civilization is advance to have those) religious events etc etc. the list can go on. In terms of my book Elohim I did just that. Starting with a creation myth.

“After the birth of the universe, pools of Aether came together and gave birth to the first Urukai (don’t know it was just one or more) they had control of the universe but there was not much in it. So they, using the Aether prompted the creation if the three planes and the celestial bodies within them. In the upper plane filled with light, Atmos. In the Lower plane, Grima. And in the middle plane they found it has split in half. Both keeping balance and in harmony with the other. So they prompted the birth of the twins Gaia and Magnus. On each of their celestial children they left parts of them self/ves. Even with their children there was still not much in the universe. Aether is the blood of the universe and from it came life in the form of beast and plant. Over time man rose from the binding of beast. In the Upper plane man came in the form of winged angels. In the lower man came in the form of bestial Grim. And on Gaia, in the form of Humans. The Urukai found that not all humans were in tune with the Aether.”

Elohim Creation myth as recited by Eternal Eraqus to young angels.

Then delving in to the formation of each of the now 7 races that make up the body of characters in my book. The angelic tribes have a civil war, then there is an event called the ‘great elopement’ which signals the birth of the demon race, and the subsequent war that starts between angels and demons. And I won’t say much more than that. Then I turned my focus on events that have a direct effect on my characters. As always when I make a note of characters I have to say ‘I will discuss that later in the post about character design’. Sorry folks I’m not going to slip that easily. Just now that a characters personal history can inform events.

Quinnan failed to mention is that he has constructed a calendar and a timeline of major events. If you would like a post on formulating a fictional calendar I’m sure I could put in a request for that. Either way, the CRITICAL ADVICE is to have a Timeline of some sort to keep track of things. Especially if you’re going to reference them.  I have found that sometimes it is better to obscure with lore and history. Some events must be grounded in specific time so other events can be placed in relation of a major event, but at the same times you can afford to be lose with dates.

The history and lore of a fictional universe doesn’t have to be detailed in its presentation but fully thought of in the event the events must be explored. J  Doing this will come fairly naturally as you go through the motions. The larger you universe is the more you will have to create.  So bare that in mind. 

Honestly I’m sure I could talk about this a little bit longer, but alas I’m still learning about this as such so I cannot impart very much.  So please do some research and perhaps share what you have learned with me in the comments.  Thank you,

*Link to the shoddy cast youtube channel which proves this with their ES lore videos: https://www.youtube.com/user/ShoddyCast/playlists 



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The next post will not be character designing, but what I like to call: Snap shot writing