Monday, 23 February 2015

World building 2: from the ground up

Greeting readers
I have returned with another world building post. This one however will not be written by me, it will be written by my padawan Quinnan who at this moment is undertaking a project from the ground up titled the Hexion Compendium.  Disclaimer: there will be obscure references. Without further adieu, picture first!

WE HAVE A NAME!

World building is one of the most exciting and detailed aspects of writing a story; it’s also one of the most important, especially within the fantasy genre. When writing a fantasy story the world in which you set it has to be one of the first things you put your mind to, whereas this commitment may not need to be so drastic with stories set in the real world. From personal experience I know that there is little as intimidating as the blank and empty notebook or A4 sheet of paper that will soon hold a map of and notes about an entirely new world. Aspects such as geography, geology, climatology, biology (both human and non-human), religion, tradition, law, history and language are all key to building a world. I aim to talk a little about all of the aforementioned aspects of a world.
Geography
If you’re reading this post for the first time, I would suggest reading the other sections first and coming back to this one.
Out of the aspects listed, it’s definitely the widest ranging and one of the trickiest to get to grips with. If you have artistic skills then drawing a map shouldn’t be too difficult – even if you don’t have those skills you can produce rough sketches and ask a more talented individual for a favour. When drawing the map of a world, always leave room for editing and be prepared to make alterations several times before completing the final version as the geography may need to reflect some of the other aspects of world building, hence its ‘trickiness’. For example, if you consider history while drawing you can add ancient or abandoned cities or mark famous battlefields of the past. If you consider geology and climatology, environments like forests, mountain ranges, deserts and blizzard swept tundra will be more thought through and strategically placed, adding to the depth of the world. Naming places in your world could also reflect the languages within it and the people or races that live there. Going back to making a map, don’t forget to make it the way YOU WANT TO. If you want to add a lake, river or city, put it where you want and not where somebody tells you it should go… not that you shouldn’t listen to constructive criticism, but you know what I mean.
Geology and Climatology
The construction of the earth itself and the patterns of the weather may not be a detail that you want to delve too much into unless you plan to have some link between it and the plot. If that’s the case, definitely read this section. When creating my world for my story I did next to no research into the patterns of the weather and decided that places would have either random weather or the stereotypes associated with them (i.e. it’s always sunny in a desert etc.) I did that because I decided that this aspect of world building wasn’t going to be high on my list of priorities, however if it is for you then by all means take as much time as you feel is necessary to develop this aspect of your world. Think about what may cause weather events, whether its down to a living creature or an uncontrollable force, it’s all down to you.
Biology
This aspect of world building closely links to character design. Personally I worked simultaneously on world building and character design, and I think that was the best way to go, because it allowed me to apply the same level of detail that I had put into my world into the characters. If you plan on including non-human races in your story, definitely make sure to record your ideas on their physiology, psychology and societies.
Religion

Creating a religion, or indeed more than one religion, can be an arduous task, but may be an essential part of your world if that’s the path you intend on going down. I haven’t put a huge amount of effort into the religious aspects of my story in terms of spending hours and hours poring over religious texts and other sources of possible inspiration, but I definitely wanted to make sure that anything related to religion made sense in terms of lore and history. That was mainly due to the fact that at least two religious beliefs in my world are governing plot points early on in my story. When thinking about religion in your story it is important to remember that it doesn’t have to exist at all. If you don’t want to have religion as a theme or aspect of your world then you can drop it in favour of adding more detail to the other aspects. That’s what I did, and I still have a balanced, lore entrenched and detailed world. Don’t be afraid to leave behind aspects that you may not be interested in developing.

Tradition
This may sound like religion again, but bear with me. Religion refers to beliefs and stories that characters in your world believe in. Tradition refers to rituals and actions that those characters perform as a part of your world, and while traditions can be born out of religion, they aren’t always. Tradition can also refer to festivals or special occasions that your world celebrates, and can be a worldwide, national or regional event. An early tradition revealed in my story is the anniversary of a town’s founding – not born out of religion, and only takes place in that specific town. When creating traditions, remember to link in the historical aspects of your world. Traditions are always of great historical significance (fictional or not), and so try to come up with reasons or events that would lead to traditions being born. A town’s foundation is but one simple example.
Law
The laws of the land are a crucial societal aspect of your world, and need to be taken into consideration at some level. What laws will your world have in place? What will be the punishment for breaking them? Why did these laws come into being? These are questions that you should at least think about when designing your world, but not all of them have to be answered. Adding laws to your world will add a sense of depth and influence the way you make characters behave, and so it would be more than foolish to completely ignore the impact law has on your world.
History
“History is the backbone of our very society! And the kidneys! And the liver too if I were to wager.” This quote from Bartholomew Oobleck in Rooster Teeth’s series ‘RWBY’ perfectly sums up the importance of our history and ancestry. To not apply this sense of importance to the history in your story would result in a more two-dimensional world than you perhaps had hoped for. Many other aspects of world building rely on history: geography, law and tradition most of all. When I was creating my world, I recognised this, and realised that I would have to create some events that happened before the time period in which my story was set to give the actions and speech of the characters some context and logical reasoning behind them. Doing this made my world richer in the sense that historical aspects of my world can be used as plot points throughout the story, and not just once.

Language
By far one of the most in-depth and technical aspects of the world building process, languages can be created or adapted within your story to a number of effects. I personally have had to create three languages for three of the non-human races that I created. When doing this, grammar structure, writing and pronunciation are sub-aspects that I had to think about. Of course languages are an aspect that comes into play most of all within the fantasy genre, and so it was essential for my writing a book of that genre to utilise the linguistic aspects of my world. Oh, and a personal tip: keep a dictionary of the words you create. There’s nothing more frustrating than coming up with a word in another language that perfectly suits your purpose only to forget it – make sure to have a notepad or separate Word document to keep all of your words and important linguistic features in. I have done the latter, and through using a table have managed to keep track of three different languages and their translations into English.
So, I’m well aware that this has already been a long and extremely detailed entry by myself, so I’ll stop here. I hope that when designing your world you will do what I did and develop the above aspects in the way you want to develop them, and at the individual levels that you desire. Good luck to you, future world builders!
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I hope that my young friend was helpful. We have been working closely together for a number of months so I have been a minor influence on his work, more so on his execution rather than idea development.
The next post will hopefully be the last on world building. World building 3: history and Lore.
As always please, share, +1 and comment. All of that stuff will help me make better blog posts and target topics you want me to write on.
 
and to my growing pintrest : https://www.pinterest.com/lancelotnspence/ 

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